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UX Design Course

Foundation Certificate in User Experience (UX) Certification Training

User Experience – UX design course

BCS Foundation Certificate in User Experience (UX) is ideal for professionals interested in developing an understanding of the principles behind optimal design and architecture. The UX design course helps improve the user experience for customers and would like to apply their learnings from this certification training course in a business environment.

The candidates in the user experience UX design course will learn about guiding principles, user research, illustrating the context of use, and measuring usability.

The UX design course syllabus includes learning about the skills and knowledge of the design and evaluation of user interfaces, gaining an understanding of interaction design, visual design, user interface prototyping, user-centred design, usability and user experience, user acceptance testing, conceptual design, programming, the context of use, iterative design, and behavioural data etc.

The User Experience Foundation certification training course is appropriate for professionals working as interface designers, usability engineers, requirement engineers, and product managers.

By attending the training course and passing the certification for BCS Foundation Certificate in User Experience (UX), candidates prove their ability to classify and organise information; organise, structure and label content, functions and features; carry out an open and a closed card sort; and compare and contrast an implementation model, a mental model and a conceptual model.

The BCS Foundation Certificate in User Experience (UX) certification training course is offered in Melbourne, Sydney, Brisbane, Adelaide, Canberra, and Perth. The training for this certification course is provided both in-house and live (online).

There are no pre-requisites for this course.

  • Professionals interested in the design and evaluation of user interfaces
  • Interface Designers
  • Usability Engineers
  • Requirement Engineers
  • Product Managers

User Experience Foundation course material provided

Candidates can achieve this certification after passing the following exam(s).

  • UX01: BCS Foundation Certificate in User Experience

The certification exam can be registered and attempted within 3 months of course/module completion at Logitrain training centre on weekdays during business hours (excludes public holidays).

  • Guiding Principles
  • User Research
  • Illustrating the Context of Use
  • Measuring Usability
  • Information Architecture
  • Interaction Design
  • Visual Design
  • User Interface Prototyping
  • Usability Evaluation

 

This course is likely to add to the employment-related skills of the participants. The skills developed are likely to be used in the course of being an employee or working in a business.

  • Articulate the importance of taking the users’ perspective
  • Paraphrase the key principles of user centred design
  • Recall ISO9241 as an important standard in the field of usability
  • Have an understanding of different user perspectives and goals for using a system
  • Recall the difference between usability and user experience
  • Recall the difference between usability and user acceptance testing
  • Summarise the benefits of inclusive design
  • State the components of the context of use
  • Identify the potential users of the system
  • Plan site visits to end users to understand the context of use
  • Recognise good and poor questions to ask in user interviews
  • Describe the kinds of data that should be collected during a site visit to users
  • Interpret the data from a site visit in ways that can be used to develop a shared knowledge of the context of use
  • State the difference between observation and interpretation
  • List discount usability research techniques that can be used to understand the context of use, such as diary studies
  • State the key principles of contextual inquiry
  • Define affinity programming
  • Choose the appropriate research method to understand the context of use
  • Demonstrate the difference between opinion-based and behaviour-based research methods
  • Recognise that requirements gathering, and conceptual design should be truly inclusive
  • Illustrate the specific users of the system
  • Write descriptions of users that can be used for design
  • Explain the rationale for focussing on user needs
  • Interpret key user needs
  • Explain that including too many choices in a user interface increases the cognitive load on users
  • State the elements of a user story
  • Define usability
  • Illustrate how the definition of usability can be used to construct measures of usability
  • Demonstrate how to choose between good and poor design ideas by using behavioural data
  • Illustrate the role design experiments play in validated learning
  • Identify the strengths and weaknesses of multivariate testing as a method for choosing between design alternatives
  • Explain the value of iterative design
  • Recall that good and bad user experiences have an emotional reaction on users
  • Recognise the way information flows between a person and a product or service
  • Choose appropriate schemes for classifying and organising information
  • Organise, structure and label content, functions and features
  • Describe the steps in carrying out an open and a closed card sort
  • Compare and contrast an implementation model, a mental model and a conceptual model
  • State the concept of affordance
  • Describe different user interface design patterns
  • Choose the correct interactive control in a user interface design
  • Describe how the choice of user interface control has an impact on the time it takes users to achieve their goals
  • Define the concept of progressive disclosure
  • State the difference between interaction design and information architecture
  • Explain why user interface consistency is an important design principle
  • State the importance of focussing on the user’s tasks when designing the flow of a user interface
  • List fundamental principles of visual design
  • Identify good and poor page layouts
  • Define eye tracking as a research methodology and recall key insights from eye tracking research
  • Describe the advantages and disadvantages of using metaphorical representations in visual design
  • Choose between different types of prototype, for example paper and electronic, and recall the merits of each
  • Recognise the appropriate type of prototype for the phase of design
  • Describe the differences between prototypes and sketches
  • Recognise the importance of identifying multiple different design solutions before deciding on a specific design solution
  • Sketch paper prototypes
  • Recall Nielsen’s Usability Heuristics and have an awareness of other usability principles
  • State the different kinds of usability evaluation
  • Plan usability evaluations to test design hypotheses
  • Record the data from usability evaluations
  • Interpret the data from usability tests to distinguish high and low severity usability problems
  • Moderate a usability test
  • State the difference between a usability inspection and a usability test
  • Choose between good and poor tasks for a usability test
  • State the difference between observation and interpretation
  • Identify W3C’s Web Content Accessibility Guidelines as an important standard in the field of web accessibility
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